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MM35 PG220
Satyr are fey with a dark reputation that is only partially deserved. Known as tricksters, charlatons, hedonists, and seducers, satyrs are all this and yet so much more as well. The first satyrs came to the world from the Feywild in the wake of the Dawn War and they had many contacts with the young races of this world. Not all of them went well and they quickly became known as mischief makers, enchanters of children, and seducers of maidens. The growing conflicts with mortals led satyrs to withdraw and take to the wild. They did maintain contact with elves and gnomes who were fellow wanderers from the Feywild.

Curiosity has driven the satyr back into the realm of mortals. with the fall of Nerath and the wars that have occured since then, many cities and towns have been left in ruins and many tribes of humans have become more willing to accept help from any source, even if it is from hedonistic satyrs.Oddly, their time in self imposed exile has mellowed the satyrs and they are no long the wild party animals portrayed by myth. Although they are still light hearted and gregarious they tale life much more seriously and are much more understanding of the needs, desires, and opinions of others.

Satyr Racial TraitsEdit

  • +2 Constitution, +2 Charisma, -2 Wisdom; satyrs are gregarious and healthy, but lack self-control.
  • Medium: Satyrs are Medium creatures and have no special bonuses or penalties due to size.
  • Normal Speed: Base speed for a satyr is 30 feet.
  • Low-light Vision: Satyrs can see twice as far as humans in poor lighting conditions.
  • Hoofed: Satyrs have hooves instead of feet. They can wear "horseshoes" in their feet slot but cannot wear boots, shoes, sandals, or any other traditional footwear.
  • Light Hearted: Satyrs get a + 2 racial bonus to saving throws against fear and despair effects. Once per day when they roll a 1 on a d20 they may re-roll and use the second result.
  • Seductive: Satyrs get a +2 racial bonus to Bluff checks.
  • Spell-like Ability (Su): Satyrs can use Charm Person as a spell like ability three times per day.
  • Languages: Satyrs begin play speaking Common and Sylvan. Satyrs with high Intelligence scores can choose from the following: Elven, Giant, Gnome, and Halfling.

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