- Alus Splintershield CR 3
Male dwarf cleric of Moradin 4
LG Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception +3 (+5 to notice unusual stonework)
AC 17, touch 9, flat-footed 17 (+6 armor, -1 Dex, +2 shield) hp 37 (4d8+16) Fort +7, Ref +0, Will +7; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training
Speed 20 ft. Melee +1 warhammer +5 (1d8+2/×3) Special Attacks channel positive energy 6/day (DC 13, 2d6), hatred Domain Spell-Like Abilities (CL 4th; concentration +7) At will—mending 6/day—artificer's touch (1d6+2 , bypasses DR and hardness 4), fire bolt (1d6+2 fire) Cleric Spells Prepared (CL 4th; concentration +7) 2nd—enthrall (2, DC 15), remove paralysis, wood shapeD (DC 15) 1st—burning handsD (DC 14), detect undead (2), magic weapon (2) 0 (at will)—detect magic, light, read magic, stabilize D Domain spell; Domains Artifice, Fire
Str 12, Dex 8, Con 16, Int 10, Wis 17, Cha 12 Base Atk +3; CMB +4; CMD 13 (17 vs. bull rush, 17 vs. trip) Feats Extra Channel, Turn Undead Skills Acrobatics -8 (-12 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Craft (weapons) +4, Diplomacy +8, Knowledge (religion) +6, Perception +3 (+5 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework Languages Common, Dwarven Combat Gear potion of bull's strength, potion of cure serious wounds; Other Gear chainmail, heavy steel shield, +1 warhammer, 76 gp
Artificer's Touch 1d6+2 (6/day) (Sp) - 0/6 Cleric Channel Positive Energy 2d6 (6/day, DC 13) (Su) - 0/6 Fire Bolt 1d6+2 fire (6/day) (Sp) - 0/6 Mending (At will) - 0/0 Potion of bull's strength - 0/1 Potion of cure serious wounds - 0/1
Artificer's Touch 1d6+2 (6/day) (Sp) Melee touch attack deals 1d6+2 damage to objects or constructs, bypassing 4 hardness. Cleric Channel Positive Energy 2d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing. Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn. Darkvision (60 feet) You can see in the dark (black and white only). Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Fire Bolt 1d6+2 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet. Turn Undead (DC 13) Your Channel Energy can make undead in 30 ft flee for 1 min.
Aldus Splintershield is a cleric of Moradin and a visionary. He is the scion of a wealthy dwarf family and has used that position to become the organizer of the expedition to establish a settlement on the site of the Inverness ruins. He believes that he can succeed in taming the region where others have failed. Most others believe that he is a little crazy, but his enthusiasm and his wealth are infectious and he has attracted many to his cause.