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Aldus SplintershieldEdit

Aldus Splintershield    CR 3 XP 800 Dwarf cleric of Moradin 4 LG Medium humanoid (dwarf) Init -1; Senses darkvision 60 ft.; Perception +4 (+6 to notice unusual stonework)

Defense

AC 18, touch 9, flat-footed 18 (+7 armor, -1 Dex, +2 shield) hp 37 (4d8+16) Fort +7, Ref +0, Will +8; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training

Offense

Speed 20 ft. Melee mwk warhammer +6 (1d8+1/×3) Ranged mwk light crossbow +3 (1d8/19-20) Special Attacks channel positive energy 5/day (DC 12, 2d6), hatred Domain Spell-Like Abilities (CL 4th; concentration +8)    At will—mending    7/day—artificer's touch (1d6+2 , bypasses DR and hardness 4), fire bolt (1d6+2 fire) Cleric Spells Prepared (CL 4th; concentration +8)    2nd—cure moderate wounds, hold person (2, DC 16), wood shapeD (DC 16)    1st—burning handsD (DC 15), cause fear (2, DC 15), detect undead (2)    0 (at will)—detect magic, light, sparkAPG (DC 14), stabilize    D Domain spell; Domains Artifice, Fire

Statistics

Str 12, Dex 8, Con 16, Int 10, Wis 18, Cha 11 Base Atk +3; CMB +4; CMD 13 (17 vs. bull rush, 17 vs. trip) Feats Extra Channel, Weapon Focus (warhammer) Skills Acrobatics -5 (-9 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Craft (blacksmith) +5, Diplomacy +5, Knowledge (history) +5, Knowledge (religion) +5, Perception +4 (+6 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework Languages Common, Dwarven Combat Gear potion of cure light wounds (2), potion of cure moderate wounds (3), fire bolt (5); Other Gear +1 breastplate, mwk heavy steel shield, crossbow bolts (10), mwk light crossbow, mwk warhammer, silver holy symbol of Moradin, 7 gp

Tracked Resources

Artificer's Touch 1d6+2 (7/day) (Sp) - 0/7 Bolt, alchemical fire - 0/5 Cleric Channel Positive Energy 2d6 (5/day, DC 12) (Su) - 0/5 Crossbow bolts - 0/10 Fire Bolt 1d6+2 fire (7/day) (Sp) - 0/7 Mending (At will) - 0/0 Potion of cure light wounds - 0/2 Potion of cure moderate wounds - 0/3

Special Abilities

Artificer's Touch 1d6+2 (7/day) (Sp) Melee touch attack deals 1d6+2 damage to objects or constructs, bypassing 4 hardness. Cleric Channel Positive Energy 2d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing. Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn. Darkvision (60 feet) You can see in the dark (black and white only). Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Fire Bolt 1d6+2 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Aldus Splintershield is a cleric of Moradin and a visionary. He is the scion of a wealthy dwarf family and has used that position to become the organizer of the expedition to establish a settlement on the site of the Inverness ruins. He believes that he can succeed in taming the region where others have failed. Most others believe that he is a little crazy, but his enthusiasm and his wealth are infectious and he has attracted many to his cause.